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Men Ranks
Youngling
A Youngling is the beginning
rank for anyone who wishes to train in
fighting in the Tower. While not all men who
become Warders were Younglings in the Tower,
those who do train in the Tower are always
sought after first. Younglings spend a large
part of their time training with a large
variety of weapons, especially the sword.
During training, they learn the logic and
skill of battle, and learn the cold emotion it
takes to separate one's self from the world
around him. When not training, Younglings live
in the Tower barracks, but have free reign to
travel the Tower grounds and meet some of the
Novices; not in their sleeping quarters
though, for obvious reasons. All their
training takes place under the guiding hand of
a skilled Blademaster to ensure that they are
the best-trained in the world. While
Younglings must be trained hard, they spend a
comparatively short time at this rank compared
to the Novices, who must be broken in.
Younglings are members of the
Warder class that have not progressed to the
rank of Tower Guard. They must defer to all
those of higher ranks, but they are treated
as equals with Novices and Accepted. They
must remain at this rank at least one week
before progressing.
Tower Guard
After completing the
rigorous training of the Younglings, a
potential warder is drafted as a Tower Guard.
At this rank, they do comparatively little
that's actually constructive; they're
predominant duty at this point is to show that
they are Warder material, prove that they are
willing to do menial chores without question,
and show off for the Aes Sedai who may wish to
bond them. However, just because their duties
aren't world-saving, they do have the very
important job of preventing riots in the city,
guarding the Amyrlin and Keeper, and providing
escorts to Aes Sedai.
A Tower Guard is an intermediate
between a Warder and a Youngling. While they
can no longer learn more as a Youngling
without hands-on experience, they aren't
seasoned enough to become a Warder. At this
point, they should concentrate on honing
their skills, and deciding upon which Aes
Sedai he would like to be bonded to. They
must remain at this rank for one week before
advancing.
Warder
A Warder is a man whose sole
purpose is to guard his Aes Sedai with his
life. In return, he receives the ability to go
long periods without sleep, heal faster, and
receive great endurance. A Warder is usually
emotionally attached to his Aes Sedai,
although this isn't always the case. Each
Warder, in addition to the benefits bestowed
upon him by the bond, also receives a
camouflaging cloak whose colors change
depending upon the surroundings. When a Warder
dies, his Aes Sedai feels intense grief for a
long period of time. When his Aes Sedai dies,
a part of the Warder dies with her. Most
Warders often go to their deaths themselves
trying to avenge her. Those that survive are
never the same, responding to the world, but
taking no joy from it.
Warder's are the workhorses of
the clan; they are expected to be the battle
leaders by working for the clan, and
protecting his Aes Sedai at all costs.
Warders have authority over Tower Guards and
Younglings, but aren't expected to interfere
with their training beyond an occasional
lesson. That is a Blademaster's job. Warders
have a large degree of independence, but
they must follow the orders of the Amyrlin,
the Master Gaidin, and his Aes Sedai. Beyond
that, they are free to do what they wish. A
Warder must wait 2 weeks before becoming a
Blademaster.
Blade
Master
A Blademaster is simply a
Warder who has become a teacher. While they
still remain bonded to his Aes Sedai, nothing
but death or stilling can dissolve the bond,
they also have taken on the duty of teaching
the Younglings in the Tower. They teach them
the ways of the sword, and distribute
punishment when necessary. Only a Blademaster
is given permission to wear the Heron mark on
his blade, a sign of a true warrior. They
learn forms that have incredible grace... and
incredible power.
A Blademaster is a member of the
Hall, and therefore MUST be a good leader!
No one with questionable leadership
abilities or maturity will be allowed this
rank! A Blademaster does not have any power
over other Warders, and are treated as
equals, the Blademaster simply has
leadership power in the clan. The Hall's
decisions as a group have great weight in
the clan, and can even supersede the
Amyrlin's decisions with a ¾
majority. The Amyrlin must listen to the
Hall's suggestions when she makes her own
decisions. The Hall is also in charge of
initiating new members to the ranks of
Sitter and Blademaster, declaring war or
peace on other clans, and settling disputes
in the clan.
Teacher of
Swords
The Teacher of Swords is an
honorary position appointed by the Master
Gaidin and acts as his assistant and advisor
in regard to the training of Tower members and
the formulation of battle strategies. The
Teacher of Swords may be selected from any
rank. The Teacher’s main duty is training of
recruits of the Tower, but the Master Gaidin
may dictate to him any other duties as he sees
fit. The Teacher of Swords may also propose
men for promotions, but has no authority to
act on his propositions.
Master
Gaidin
The Master Gaidin is second
in power only to the Amyrlin herself, although
in many ways, even they are equals. The Master
Gaidin holds final say over all Warders of the
Tower, commands the Tower Army, and decides
upon all battle strategies. His opinions hold
great influence on the Amyrlin, and is
respected among the Hall. In fact, it is often
the case that he is bonded to the Amyrlin. The
Master Gaidin rules the clan in the absence of
the Amyrlin, and all his proclamations are law
unless vetoed by the Hall, or the Amyrlin.
The Master Gaidin has a great
amount of power in the clan, superseded only
by the Amyrlin herself. It is his job to
tell the Amyrlin his opinions, and to take
charge when the Amyrlin is unable to handle
the clan, whether due to prohibitive
circumstances or incapable leadership. There
may only be one Master Gaidin, who is voted
into the position by the Hall. The candidate
must have a ¾'s majority in the Hall
to be appointed to the rank. If no candidate
has a ¾'s majority, then the Amyrlin
must choose from among the leading two
candidates. The Master Gaidin's duties
include leading the Warders, determining
battle strategies, setting times for clan
matches, leading the clan in battle, and
ruling in the absence of the Amyrlin.
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